Vision Pro M5 review: It’s time for Apple to make some tough choices – Ars Technica

Lead: Apple’s refreshed Vision Pro with the M5 chip and a new Dual Knit Band arrives amid visionOS 26 updates, promising incremental hardware and software refinements but little that changes the device’s trajectory. Users report better comfort and modest battery and performance gains, yet content scarcity and lukewarm developer engagement continue to limit daily usefulness. The headset excels as a portable, ultra-wide virtual monitor and for curated spatial video, but core features like Personas and EyeSight remain controversial and costly. The product now faces a crossroads: keep expanding a premium, niche headset or strip features to make a lighter, cheaper device.

Key takeaways

  • The M5 Vision Pro adds Apple’s M5 chip, delivering faster graphics and ML performance versus the M2 model and modest efficiency gains.
  • Battery life is improved by roughly 30–60 minutes depending on use, moving many viewing sessions into “watch any movie” territory.
  • Hardware changes include a new Dual Knit Band for improved comfort, a slightly heavier chassis, ~10% wider field of view, and up to 120 Hz passthrough support.
  • Content remains thin: Apple’s spatial videos and Spatial Gallery are high quality but not frequent enough to sustain daily use.
  • Developer adoption is limited—many popular productivity apps run as iPad windows rather than native visionOS builds, and major services like Netflix and YouTube still lack native apps.
  • The Vision Pro’s strongest everyday value is as a virtual monitor for Macs, now offering multiple aspect ratios and higher refresh rates for better desktop and gaming experiences.
  • Personas and EyeSight take up hardware, add weight and cost, and remain features many users find unnecessary or awkward.
  • Industry leaks suggest Apple may shift resources toward smart glasses, putting the Vision Pro’s long-term roadmap into question.

Background

Apple launched the Vision Pro platform in early 2024 as a premium mixed-reality headset combining high-end displays, sensors, and a spatial computing interface. Expectations were that Apple would seed a steady stream of first-party spatial content and incentivize third-party developers to create native apps tailored to the new interaction model. Instead, the first year produced sporadic drops of immersive content and a long tail of iPad ports rather than fully native spatial experiences.

The device’s high entry price (roughly $3,500) and notable weight have framed many conversations: whether the product belongs as a niche pro/enthusiast tool or a mass-market device. Apple has iterated via software updates and small hardware refreshes—most recently with visionOS 26 and the M5-equipped unit—but the core challenge remains the ecosystem: content cadence, developer investment, and a clear, compelling daily use case beyond occasional entertainment and travel.

Main event

The most immediately tangible change in the M5 refresh is the Dual Knit Band. It uses a two-strap arrangement and a simple mechanical knob to tune fit across the top and back of the head, addressing forehead pressure complaints that many owners reported with the original band. The adjustment design is clever and, for many, significantly improves comfort during longer sessions even though the new model is slightly heavier.

The M5 chip brings noticeable improvements in graphics and machine-learning tasks. In practice this means smoother rendering for demanding 3D titles and faster Persona generation, plus support for modern GPU features like ray tracing and mesh shading. However, for typical productivity and casual media playback the day-to-day speed gains feel incremental rather than transformative.

On the content side, Apple’s Spatial Gallery and select high-production spatial videos remain standout experiences—professionally made, inventive pieces that demonstrate what spatial video can do. Still, Apple’s cadence for first-party immersive content has been slower than many expected, and third-party immersive ecosystems are not yet robust. Popular streaming apps such as Netflix and YouTube still lack native visionOS clients, forcing users into browser or third-party workarounds that reduce image quality on the headset’s large virtual displays.

Where Vision Pro has become genuinely useful is as a companion display for macOS. Vision Pro can now present up to three monitor sizes including an ultra-ultra-wide wrap-around view, transfer Mac audio to the headset or Bluetooth headphones automatically, and run virtual displays at higher refresh rates than the original 60 Hz cap. Those improvements turn a novelty feature into a compelling travel and desktop tool for users who need lots of screen real estate without carrying physical monitors.

Analysis & implications

The product’s future hinges on two interlinked axes: hardware trade-offs and software ecosystem depth. Removing or simplifying hardware elements tied to Personas and EyeSight would reduce weight and bill-of-materials cost, making a lower-priced Vision model more plausible. Personas and EyeSight consume sensors, processing, and display resources that could be reallocated to battery, cooling, or lighter optics—changes that would have a clearer impact on everyday adoption than incremental GPU performance gains.

From a software perspective, Apple needs a faster cadence of first-party spatial content and stronger incentives for developers to build native visionOS experiences. The current mix—excellent but infrequent Apple spatial videos plus a trickle of niche spatial apps—supports occasional engagement but not habitual use. Without native versions of major productivity and entertainment apps, the headset remains a specialized tool rather than a daily driver.

Strategically, the company faces a choice. One path preserves the Vision Pro as a premium, full-featured headset aimed at pros and enthusiasts while introducing a lighter, cheaper Vision Air or similar device to expand market reach. The other path reallocates engineering effort toward lightweight smart glasses, which are a distinct product class with different use cases and stricter design constraints. Industry reports indicating the latter shift would leave the Vision Pro line in a precarious position unless Apple maintains sufficient support.

Comparison & data

Characteristic M2 Vision Pro (original) M5 Vision Pro (refresh)
Chip Apple M2 Apple M5
Battery life (typical movie use) Enough to finish some films; drains near end credits (varies) ~30–60 minutes more, enabling most feature films
Passthrough refresh Up to 60 Hz Up to 120 Hz
Field of view Base ~10% wider
Fit Single-band headband (comfort complaints) Dual Knit Band with dual adjustment knob
Practical differences between the original M2 Vision Pro and the M5 refresh noted in hands-on testing.

These differences are meaningful in specific scenarios—gaming, high-frame-rate virtual monitors, and longer movie sessions—but together they are not enough to prompt broad upgrades among early adopters. The largest remaining barriers are content variety, app quality, device weight, and a high price point (~$3,500).

Reactions & quotes

“The platform feels improved but still fragile—content and developer support remain the biggest weaknesses,”

Samuel Axon / Ars Technica (review)

“Personas are much better after updates, but EyeSight continues to raise questions about weight versus utility,”

Apple representatives (FaceTime demo)

“The M5 refresh looks like the first of multiple planned updates, with a cheaper model and redesigns reportedly on the roadmap,”

Ming-Chi Kuo (industry analyst)

Unconfirmed

  • Reports that Apple is reallocating engineering resources from future passthrough headsets to smart-glasses work remain based on industry reporting and internal claims; Apple has not published an official roadmap.
  • Ming-Chi Kuo’s forecast of four planned Vision Pro releases (including a Vision Air and a redesign) is industry-informed but not an Apple confirmation.
  • The exact, repeatable battery-life gains for different workloads vary by content and settings; published “30–60 minute” improvements are observational, not an Apple spec.

Bottom line

The M5 Vision Pro is an evolutionary refresh: better fit, modest battery and performance gains, and meaningful improvements to the Mac-as-virtual-monitor use case. Those changes make the device more useful in particular workflows—traveling professionals, ultra-wide desktop users, and fans of curated spatial media—but they don’t solve the platform’s most important problems: limited native app adoption, inconsistent content cadence, weight, and a high price.

Apple now risks splitting focus. Keeping visionOS and Vision Pro development focused on premium spatial experiences while simultaneously pursuing true smart glasses would require careful resource allocation and clear product differentiation. The most pragmatic path for the Vision Pro line would be to remove or scale back features that add cost and weight without driving habitual value (notably EyeSight and perhaps portions of the Persona pipeline), then double down on native developer incentives and a predictable content roadmap.

Sources

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